Events

Events are encountered randomly throughout the player's journey any time the crew arrives at a point of interest for the first time. They have varying outcomes: lore exposition, gain or loss of resources, combat, etc. Some choices present a cost, others might have 50/50 chances of leading to a positive or a negative outcome. Special outcomes with higher rewards can be unlocked by having an officer with the relevant skill on board. There are over 300 events in Crying Suns.

Expeditions are special events that happen on planets using commandos and officers.

Some events are illustrated with flowcharts; this is a work in progress. When reading them, assume that if a line ends with nothing (no scrap gain, no fuel loss, etc.), then that choice simply ends the event. To keep the flowcharts slim, only the first identifying text and choice buttons are shown, without any dialogue that precedes or follows them. They match the in-game text verbatim - you can search a piece of text from an in-game choice button on this page, and it will take you to the corresponding flowchart.

For events that have flowcharts, this is what the icons mean:


 * CH lore.png - provides background information, additional details or lore, but doesn't advance the event tree (you can explore other choices after picking this one)
 * CH back.png - returns you to an earlier set of choices; usually placed in branches with extensive questioning

Generic Encounters
This section includes encounters found in all chapters of the game.

Colony recording shows entire colony committed suicide

 * Send team to retrieve the scrap (requires 4 commandos): Scrap +107 / +130, Commandos -4

Pirate casino stolen from Akee

 * Send Captain Lynch to play blackjack (requires 27 scrap): [50/50] Scrap +104
 * Ask a specialist officer to play poker (requires eye-skill): Scrap +100
 * Continue on. You don't want to gamble at this time: 
 * Attack the pirates controlling the casino: Fight 2 pirate ships in a row, you start Ambushed both times.

Maria Smith: Offer to give you some commandos

 * Send a specialist officer to screen the commandos: No commandos acquired as 1 has the disease

Badly damaged Akee ship

 * Attempt to make contact with the ship: No one responds
 * Send a team to explore interior of ship
 * Needs engineering to continue
 * Bust senator out of brig (requires 23 scrap): Receive quest: Deliver the senator to his home planet (Reward of quest is Commandos +5, Scrap +102)
 * Push on, you just want to move on: Nothing

PEROK: threatening to blow dirty radiation bomb

 * Pay the scrapper (requires 11 scraps): Nothing
 * Don't pay, you think she's bluffing: Weakened Officer

Hannah Stavros: selling ship upgrades

 * Buy Squadron upgrade (requires scrap): Upgrade successful

pirate ship with radar off

 * Sneak up and give it a chance to surrender: You start battle having ambushed the pirate (1 effect, units deployed and weapons ready to fire)
 * Ambush the pirate ship: You start battle having ambushed the pirate (1 effect)

Kyllum Barezz: Civilian offers you reward to get rid of pirate; pirate offers double

 * Accept two squadrons from Barrezz and move on: Squadrons +2
 * Help the civilian: Fight the pirate, civilians send broken machines
 * Try to repair (Engineer skill): Squadrons +1

planetary radiation shield

 * Give them some scrap for their shield (requires 13-15 scrap): No reward
 * Try to do a trade with them: Nothing

Person Offers you scrap because they believe more suffering means more happiness in the afterlife

 * Accept the scrap. If you don't, someone else will: Scrap +58

CIKK

 * Agree to make a deal with Cikk: He will tell you to consult the Neo-N child
 * Threaten to put Cikk out of the airlock: Cikk will tell you the location

Help planet with weather issues

 * Give scrap to Colony: Scrap: -[12-30]
 * Reward: Nothing

Rescue pod from ship eater

 * Boost tractor beam to pull pod towards ship [50/50]:
 * Success: Scrap -29: Officer: +1
 * Ask specialist officer to get close enough to pod for rescue (requires skilled flyer): Officer: +1

Station: Guy annoyed you've interrupted his top secret research; claims to know who shut the omnis down and how

 * Pay to get him to talk: Scrap -13, he tells you aliens shut down the OMNIs to pave the way for an invasion. Aliens from a far off planet with blue skies and lush green forests

Xeno has gotten loose in the ship and there's an activate self-destruction countdown

 * Send commandos in to save smugglers [50/50]: possibility not explored yet
 * Succeed: Commando +5, Officer +1
 * Fail: Commandos -4
 * Send commandos not to save smuggler crew, but to grab cargo (Requires 4 commandos) [50/50]: Squadron +1
 * Ask a specialist officer to disable self-destruction (requires hacking)
 * Send commandos in to save smugglers AND grab the cargo [50/50] (requires 4 commandos):
 * Succeed: Commando +4, Battleship Weapon +1 OR Squadron + 1, Officer +1
 * Fail: Commandos -4

Too many babies

 * Engineering: NEO-N: +3
 * Fix using scrap [50/50]:
 * Success: Scrap -21: NEO-N: +3
 * Fail: Scrap: -21


 * Continue on: Nothing

Scrapper ship in minefield

 * Recover scrap [50/50]:
 * Success: Scrap: +51
 * Fail: Damage 2 random squadrons


 * Continue on: Nothing

Trash worm on trash planet

 * Make contact:
 * Send 4 commandos: Scrap: +51
 * Demolitions: Scrap: +30, Squadron: +1
 * Fight: Scrap: +58, Squadron: +1
 * Continue on: Nothing



Church ship WITH CHILDREN

 * Accept the children : Lose 6 crew members
 * Refuse the children : Battle the church ship
 * Ask a specialist officer to talk to the children (requires eye skill):
 * Don't let the children on your battleship: Battle
 * Attack the child battleship by surprise: Battle w you ambushing their ship
 * Immediately say move on: Nothing

Church ship hiding in asteroids

 * Attack the ship, risking damage from the asteroids: [50/50]
 * Success: Fight w Ambush
 * Fail: Hull: -1
 * Have a specialist officer redirect the asteroids into enemy ship (requires Demolitions skill): Fight. Church ship has damaged systems
 * Continue onto your next destination: Nothing

Anomaly: Pirate Bonnie Adder sneaks on your ship and robs you

 * Give her scrap: Scrap: -27 to -29
 * Give her Neo-N: Neo-N: -2
 * Give her nothing: Hull: -1



Elsie Bones: Pirate mutiny

 * Send a specialist officer to rob the ship while the pirates fight one another (requires Discretion skill)
 * Ask a specialist officer knowledgeable on pirates (requires book skill): Scrap +25
 * Select a door: random outcomes, high odds of no reward


 * Help the pirate by attacking the battleship:
 * Tell her you need Neo-N: Neo-N +2/3
 * Tell her you need Scrap: Scrap +55
 * Tell her you need a battleship weapon: +1 weapon
 * Push on. You don't know who to trust: Fight after next jump
 * No deal. Attack the pirate battleship to destroy them: Fight

R and D / R & D want scrap to build a weapon

 * Scrap: -47: Weapon
 * Decline: Nothing (you do NOT gain scrap)

Damaged Scrapper battleship with Imperial slaves

 * Continue on. You don't want to risk the lives of the slaves: Nothing
 * Attempt a covert mission to rescue the slaves [50/50] (Requires 4 Commandos):
 * Succeed: Commandos: +4 or +5
 * Attack: Scrap: +26 to +30
 * Threaten: Scrap: + 22 to +30
 * Don't attack
 * Fail: Commandos: -4
 * Have a specialist officer talk the Captain into releasing the slaves: Commandos: +4
 * Attack the Scrapper: Battle
 * Push on: Nothing
 * Offer Scrap (21-24): Commandos: +4

Civilian ship: Minor house

 * Give fuel to the ship (Neo-N 1): Commandos: +1
 * Don't give fuel to the ship: Nothing

Birth rate

 * Encourage the governor to promote abstinence:
 * Send a specialist officer to fix their birth tech (requires Engineering): Neo-N +2/3
 * Attempt to fix their birth tech, using some scrap, without a specialist (50/50): Scrap -20 : Neo-N +2/3
 * Continue on. You'd rather not meddle in their business:

Escape Pod with hidden Person

 * Ask about ship-eater: Lore
 * Ask how you can help:
 * Use tractor beam to get the pod [50/50] (requires 28 scrap): -28 scrap
 * Succeed: Officer
 * Fail: Nothing
 * Let specialist get the pod (required skill: Pilot): Officer
 * Leave the pod: Nothing
 * Leave the pod: Nothing

Damaged beacon with church ship

 * Take scrap from the beacon (2 commandos needed):
 * Attempt to take the scrap (50/50):
 * Succeed: 55-67 scrap
 * Failed: Fight
 * Leave: Nothing
 * Leave: Nothing

Civilian Ship: Illegal tech

 * Purchase (- listed Scrap)
 * Positive: +1 chosen upgrade
 * Negative: Nothing
 * Continue on: Nothing

Civilian Ship: Close to sun

 * Investigate:
 * Ask Lynch if she and her birds can scrap the ship: Nothing
 * Order the squadron back: Nothing
 * Continue on: Nothing

Civilian Ship: Ghost ship

 * Investigate: Nothing
 * Continue on: Nothing

Civilian Ship: Prisoners

 * Neo-N -2: Weapon +1
 * Don't do the deal: Nothing
 * Arrest them: Nothing

Civilian ship: Stuck; Wants Neo-N to get out of here

 * Give the civilian some Neo-N: Neo-N: -1
 * Reward: Can purchase a battleship weapon for 13 scrap (the weapon turns out to be a dud)
 * Offer to do a trade of some kind:
 * Do the deal (requires 2 Neo-N): Neo-N -2, Weapon +1

Civilian ship: SHIP ABOUT TO BLOW; red-eyeD people forced onto ship due to scarce food

 * Send commandos to evacuate passengers (requires 4 commandos) [50/50]:
 * Success: Commandos +4
 * Fail: Commandos -4
 * Ask pilot to put cryo clamp on engine (requires skilled flying): Commandos +4 / +5

Anomaly: Struck by an asteroid, rupturing the Neo-N thrusters, causing them to leak

 * Depressurize all of B4 block at once: Commandos -4
 * Evac the commandos and crew before depressurizing: Commandos -4, NEO-N -2
 * Ask a specialist officer to quickly patch the leaks (requires Engineering): Nothing
 * Shut down the reactor [50/50]:
 * Success: Nothing
 * Fail: 

Anomaly: Old man can't find his ship

 * Use your ship's scanner to help the old man find his ship:
 * Send a small team to get the "gift" (requires 1 Neo-N): Neo-N -1, Weapon
 * Ask a specialist officer to talk to Werther (requires Sharp Senses): CH lore.png
 * Push on. Either you don't have the resources to get it, or you don't trust the man: Nothing
 * Ask Werther what he knows about The Shutdown: CH lore.png
 * Continue on your way. You don't have time to help the old man: Nothing

Beacons
Beacons provide exposition and background information as to what the Houses used to be like pre-Shutdown, but have no mechanical outcome and can be considered "dud events".

Scrapper ship: you lucky, I nice. Give me something and I won't break your ship

 * Ask specialist officer to talk way out of this (requires speech skill): Nothing (no battle)
 * Fight the Scrapper Ship: Fight Ship / Alert Status Increased

healing station heal officers using magic (Also encountered in chapter II)

 * Pay a small amount of scrap to heal an officer (Requires 14-15 Scrap): Scrap -14-15
 * Pay a medium amount of scrap to heal officer(s) (Requires 23 Scrap): Scrap -23
 * Pay a large amount of scrap to heal officer(s) (Requires 45-57 Scrap): Scrap -45-57
 * Refuse healing:
 * Negative: An officer is weakened
 * Positive: Nothing

Buy pirate treasure map

 * Scrap: -24 / -29 [50/50]:
 * Succeed: You get the quest "Pirate treasure location" (Reward is Scrap +101, Weapon +1, Squadron +1)
 * Fail: Nothing
 * Continue On: Nothing

Landed on planet looking for supplies

 * Use scanner to find ship:
 * NEO-N: -1: Weapon
 * Sharp senses: Officer says it's NOT a trap
 * Continue on: Nothing

Babymaker station

 * Attempt to free the women from the station (requires 4 commandos)
 * Succeed: Neo-N +1
 * Fail:
 * Send a specialist officer to blow up the station and your captured troops (requires demolition): Commandos -4, Scrap +64
 * Push on deeper into the cluster: Commandos -4

Shirley Popova: Women with combat experience asking to join your crew

 * Accept: Commandos: +8
 * Decline: Nothing

Morry Marmwim population is out of control

 * Ask a specialist officer to concoct an anti-Marmwim pill (requires Erudition): NEO-N: +3 / +2
 * Offer them scrap. Maybe this can help with their problem (requires -11 / -12 scrap): Refuses
 * Continue on. You don't have time to help them right now: Nothing

sai cardoso: Pirate says he's going to end you

 * Make a deal:
 * NEO-N: -1: Nothing
 * Decline: Fight
 * Offer the pirate to surrender: Scrap: +50 / +59

Neuro commando training program (Also Encountered in Chapter II)

 * Accept [50/50]:
 * Succeed: Commandos +4 Scrap: -29 / Commandos +9, Scrap -23
 * Fail: Scrap -30
 * Decline: Nothing

Take our scrap!

 * Accept: Scrap: +54
 * Refuse: Nothing

Kosh virus

 * Try to reboot the defense system [50/50]:
 * Success: Fight
 * Fail: Fight with critical effects
 * Ask a specialist officer to hack defense system (Requires Hack skill):
 * Attack the Kosh battleship: Fight
 * Offer Kosh chance to surrender: Fight
 * Battle with defense system compromised: Fight with critical effects

Planet of believers

 * Take their NEO-N and Scrap: Get NEO-N and Scrap
 * Don't take their NEO-N and Scrap: Nothing

Auto farms (Also encountered in Chapter I)

 * Encourage them to farm: Nothing
 * NEO-N: -2: Nothing
 * Continue on: Nothing

Dr Zinn (confirmed she appeared twice for this event): healing station; Capt Lean concerned about officers (Also encountered in Chapter I)

 * Pay a small amount of scrap to heal an officer (requires 12 scrap): Gain nothing (perhaps officers need to be injured for an effect)
 * Pay a medium amount of scrap to heal officer(s) (requires 21-22 scrap): Gain nothing (perhaps officers need to be injured for an effect)
 * Decline to heal: Nothing

Pirate will trade scrAP FOR WEAPON

 * Trade a small amount of scrap for the weapon (Requires 14 scrap): Scrap -14; Weapon +1
 * Decline: Weapon +1 (gives it for free)

Woman tells you to stop journey to save the empire and join them. commandos take escape pod

 * Let the escaped pod go (requires 2 commandos): Commandos -2
 * Bring the escape pod back in (requires 1 Neo-N): Neo-N -1

Pilots / People want to join noble cause; asks you to explain the objective of you and your crew

 * You want to reactivate the OMNIs: Nothing
 * Explain that you want to eliminate imperial enemies. Nothing
 * Explain that you want to help the common person as much as you can: Squadron +1, Commandos +1-2
 * Turn the tables, ask them to pitch their cause to you. Nothing

LI ALMEIDA: Imperial battleship tells you to get out of here

 * Contact ship:
 * Tell the Captain who you are:
 * Tell the Captain you can prove your identity: Fight
 * Continue On: Nothing

imperial ship

 * Prove identity: Fight
 * Continue On: Nothing

Akee satellite

 * Scrap satellite: Scrap +53

Andrey Fernandez: Repair station

 * Continue on, you don't require his services at the time: Nothing

Vond: Claims he's not stealing Neo-N but giving it instead

 * This is a story event only - no reward or loss
 * Threaten the civilian to make him stop
 * Vond is arrested and placed in brig (opens interactive narrative scene with Vond being questioned to learn about the game lore)
 * Arrest the civilian and put him in the brig:
 * Confess you don't know the story: Vond stops you before you can confess
 * Tell him it's classified: Vond says he understands

AvIgail Fernandez: KOSH Transponder

 * Do the job (requires Discretion): Scrap +99

Person wants to be transported off an akee modification station; her skin is bad due to her mods

 * Ask a specialist officer to transport the Akees to a new planet (requires pilot skill): Scrap +59-61
 * [Wording something like: Push on/don't help them]: Scrap +22

CREW VOMITING DUE TO BIOLOGICAL WEAPON; NOW IN SICKBAY

 * Send a specialist officer to study the bio weapon (needs book skill): Managed to cure the virus, Nothing
 * Use Drone Quarantine program for the sick (requires 2 Neo-N): Nothing
 * Let disease work its way off your ship on its own: -4 commandos

Banker wants to trade

 * Ask about Person: Lore
 * Ask about OMNI deactivation: Lore
 * Ask what happened after discharge of securities: Lore
 * Ask if they purchased stocks for OMNI: Lore
 * Ask about Tetsuo: Lore
 * Trade and leave: Nothing / Shop available

Panagiotis Lopez: Imperial Battleship with blind captain

 * Say you are Admiral Idaho: Fight
 * Say you are just another Imperial Battleship: Fight

liquid healer nanobot

 * Break a squadron down and give parts to the inventor (a random squadron will become "patched"): Nothing (Possibly it will heal injured officers)

Pirate guarding a fuel station

 * Threaten the pirates into giving you some Neo-N:
 * Pay them the scrap (requires 14 scrap): Scrap-14, Neo-N +4/5
 * Ambush the pirate: Fight with Ambush, winning gives you normal Scrap but no Neo-N.
 * Send a specialist officer to siphon some Neo-N (needs cloak skill): Neo-N +4/5

Imperial station with Low oxygen

 * Send team to investigate (requires 2 commandos): Nothing
 * Continue journey: ???

Menacing church ship requesting donation

 * Make a donation to the church: Scrap -12 / -14
 * Don't donate [50/50]:
 * Succeed: Scrap: +23 / +26 / +30
 * Fail: Fight
 * Send specialist (requires skill: persuasion): Nothing

Funeral / mourning (Also encountered in chapter II)

 * Go ahead: Scrap: -13, No reward
 * Continue on: Nothing

Pirate (Random Name) needs a good reason not to end you

 * Say you are trying to turn the OMNIs back on: Fight
 * Offer the pirate a chance to surrender: Scrap + 53 to + 62
 * Try to bargain with the pirate: -1 Neo-N or Fight

Someone on your ship is selling your resources like Neo-N and scrap

 * Let it be known leader won't be punished if market shuts down now:
 * Pay black market leader a large sum of scrap (requires 24 scrap): Scrap -24
 * Refuse to pay the leader of the black market: Scrap -22, Neo-N -1
 * Try to bust up the black market [50/50]:
 * Succeed: 
 * Fail: Commandos -2, Scrap -26, Neo-N -1
 * Do nothing. A little illegal trading never hurt anyone: Scrap -12, Neo-N -1
 * Send a specialist officer to infiltrate black market (requires cloak skill): Nothing

Station recording: experimentation. Number 11

 * Enter Station (requires 4 commandos)
 * Call the team back: Nothing
 * Continue investiation: -4 commandos
 * Send specialist to kill the monster (required skill: Fight): +[100-120] Scrap
 * Continue: Nothing

Woman on ship in flames

 * Rescue her:
 * Send Captain Lean to find the Face Changer: Catch Face Changer and interrogate her (Lore), nothing happens
 * Send a specialist to track and fight the face changer (Requires fight skill): Catch Face Changer and interrogate her (Lore), nothing happens
 * Ask specialist to concoct a blood test (requires Engineering): Catch Face Changer and interrogate her (Lore), nothing happens

Anomaly: Abandoned Scrapper Ship with Scanner Upgrade

 * Positive: +33 Scrap, +1 Scanner Upgrade

Anomaly: Asteroid Storm

 * Negative:
 * Use Squadron to lead the ship (requires 1 Squadron): Random Squadron bekommes patched
 * Accept taking damage (requires 1 Hull): -1 Hull
 * Let specialist guide ship through the asteroids (requires skill: Pilot): -1 Neo-N

Arrival at planet ganyma

 * Ask Kaliban to remind you what Ganyma is CH lore.png
 * Ask Kaliban why The Survivalists did not want the OMNIs CH lore.png
 * Return CH back.png
 * As Ozu to contact the vitrified planet CH lore.png
 * Send down a team to investigate (Requires 2 RES commando.png): CH lore.png
 * Move on, you have a long way to go

Special-H Station

 * Donate 14 scrap: Nothing
 * Donate 1 fuel: Nothing

Quest: Save the imperial outpost

 * Reward: Squadron +1, Weapon +1

Anomaly: Kosh Sand Planet, Doctor Landa

 * Send a team to investigate
 * Order Lean's troops to follow the children: Fight, RES commando.png -4, Interrogate Dr. Karis
 * Order Lean back to the ship to regroup: Fight, RES commando.png -4, Interrogate Dr. Karis

Quest: defeat evil doctor Landa

 * Location of Dr Landa's ship will appear in the next sector after getting the information from the prisoner, Dr Karis
 * Destroy Dr Landa's battleship (standard reward)
 * Quest reward: +9 Commandos

rew of the Nastrama ship is sick with Dark space syndrome

 * Accept the quest and deliver the scrap to the planet: Quest added (Reward of quest is Weapon +1, Commandos +5)
 * Take the scrap for yourself: Scrap +90-145, Two ships become patched

Planet colony is no more

 * Listen to message
 * Send team: Scrap: +104 Commandos: -4
 * Continue on: Nothing
 * Continue on: Nothing

House Vicarelli beacon

 * Listen to message: Nothing
 * Continue on: Nothing

Rio Wong: Needs to create a ventilator 23 (also encountered in chapter II and III)

 * Break down a squadron to give part to the station: A random squadron will become patched. NO reward (Note you CANNOT choose which squadron)
 * Tell them you're Admiral Idaho: Nothing
 * Continue on: Nothing

Abandoned imperial ARMY STATION DUE TO DEPRESSURISATION

 * Send team to investigate (Requires 2 commandos): Nothing happens

imperial battleship: Abandoned as it met a more heavily armed ship

 * Send commandos (Requires 2 commandos): Nothing other than a message saying "The survivalists live"

Anomaly: Scrapper battleship

 * Negative: Fight

Anomaly: Civilian wreckage

 * Positive: Scrap: +51
 * Continue on: Nothing

Anomaly: Civilian Ship bribe

 * Bribe: Scrap: -22
 * Refuse [50/50]:
 * Success: Nothing
 * Failure: Patrol advances by 1 step (very negative; might result in an immediate fight [no scrap rewards, just +1 Neo-N] and blockade of current sector)

Anomaly: Church battleship

 * Negative: Fight

Anomaly: Kosh battleship

 * Negative: Fight

Anomaly: Imperial ship remnants at beacon

 * Positive: Scrap: +53

Anomaly: Pirate battleship ambush

 * Negative: Fight

Anomaly: Neo-n spill

 * Positive:
 * Engineering: NEO-N: +5
 * Collect:

Anomaly: Kosh Containers

 * Positive: NEO-N: +3

Anomaly: Retiring Scrapper

 * Positive: +55 Scrap

Anomaly: Squadron training at Oberon day

 * Accept additional training: -2 commando, random squadron becomes patched
 * Let them celebrate their free day: pilots had too much fun and spilled neo-n. -2 neo-n
 * Inform the pilots personally about the extra training [50/50]:
 * Positive: Nothing
 * Negative result - Pilots leaving and damaging squadrons: -2 commando, random squadron becomes patched

Ship container and cryo pod

 * Erudition: Officer +1 Scrap: +28
 * Continue on: Nothing

Imperial ship damaged in fight with Kosh:

 * Give him the parts from 2 squadrons for his repairs: 2 squadrons become patched
 * Give nothing: it starts a riot, 1 squadron become patched

Anomaly: Scrapper battleship ambush

 * Negative: Fight with disadvantage

Anomaly: Abandoned Imperial outpost

 * Send team of commandos in (Requires 2 commandos):
 * Ask a specialist officer to hack into system and open door (Requires Hack skill): Squadron: +1
 * Ask a specialist officer to blow down the hanger door (Requires Demolition skill): Squadron: +1
 * Pull them out, you don't have anyone to open the door: Nothing
 * Continue on: Nothing



Anomaly: Imperial battleship

 * Negative: Fight
 * Officer +1

Anomaly: Abandoned imperial battleship

 * Positive: Weapon: +1

Anomaly: pirate beacon remotely hacking your hull

 * Specialist (Hack): Scrap -15, avoid combat
 * Remove infected parts: Scrap -21, avoid combat
 * Fight: 1 Hull bar damaged and start combat with Critical effect on all systems. Fight reward: 90 Scrap

Anomaly: Civilian beggar

 * Assist: Scrap -15
 * Treasure map: Scrap: +116 NEO-N: +3
 * Continue on: Nothing

References:
https://steamcommunity.com/sharedfiles/filedetails/?id=1870903295