Talk:Event

So I've been looking at that page. The amount of cataloguing work that went into it is impressive! But I feel like the presentation could be improved.

For instance, people might want to know how to navigate the dialogue trees to get to a specific outcome. Let's take a look at this:

Civilian Ship: Star Worship cult

 * Arrest Passengers (Requires 2 commandos): Scrap +68
 * Continue on: Nothing

Sure, they can see now that sending commandos will get them scrap, but which options do they need to click to get to the point where sending commandos is mentioned? Here's the format I suggest:

Civilian Ship: Star Worship cult
This is basically the entire event tree as a table. Does this format take more space? Yes. Is it trickier to write? Also yes. Is it a complete breakdown of an event that can be used as a reference to get to any desired outcome? Definitely yes.

I'm going to leave this here for a few days, and if nobody has any strong opinions on why this format shouldn't be adopted, I'm going to start slowly rewriting events one by one as I explore them ingame. ArsonCat (talk) 15:27, 24 June 2020 (UTC)