Weapons

Weapons are a type of unit in Crying Suns.

Mechanics
There are a variety of different weapons that can be used by Battleships against enemy ships. Most weapons have 3 Marks, or quality tiers, with each tier increasing one of their stats. Four stats may vary this way:
 * Delay, or reload time, is the time it takes the weapon to be available again after firing; it is the minimum time between two shots.
 * Delay may be reduced with the Quarks Cooling System or Kinetic Converter Auxiliary Systems, with the Adv. Reload Officer ability, or completely removed (only once at the start of the battle) with the Instant Loader Auxiliary System. The Church of the Singularity Tech Core system halves the initial loading time of weapons with no direct damage (only once at the start of the battle).


 * Damage is the direct damage instantly inflicted when hitting the enemy.
 * Damage may be increased with an Auxiliary System.


 * Specials are secondary effects inflicted. There is a variety of different effects listed in the tables below.
 * Only a few weapons may have their specials increased: those with effects over time may see their duration increased by 50% with the Tactical Weapon Officer ability. Weapons affected by this are the Sub Zero Gun, Dark Matter Cannon, Tesla Field Generator, Repair Bot Injector, Force Field Generator, Matter Destabilizer and Engine Disruptor.


 * Impact Zone is the area of effect. The Dark Matter Cannon, Space Bender and Tesla Field Generator will have different Impact Zones depending on their Mark. The lighter red cell on the Impact Zone display represents the initial cell targeted by the player.
 * Impact Zone cannot be altered.

Weapons can be divided into 2 groups: anti-battleship weapons, and anti-squadrons weapons.

Apart from using Squadrons, the Hull Breaker and Piercer Laser are the only way to damage the enemy Battleship's hull. The High Energy Beam and Piercer Laser are the only weapons affected by the Lethal Firing Officer ability.

Exception made of the Piercer Laser, none of the anti-squadron weapons weapons will have any impact on the enemy Battleship's hull. The Forcefield Generator can target its own Battleship's systems for defense. All other weapons are meant to be used on the Battlefield.