Bosses

A variety of bosses will have to be challenged along the player's journey in order to reach the end of the game. There is currently little information about the existing bosses.

CHAPTER 2 SECTOR 1 BOSS

 * Hull: 2 * 70HP
 * Squadrons: 12, starting with
 * Cruiser MK I Basilisk (60HP, Stasis)
 * Frigate MK I (50HP)
 * Weapons: 2
 * Tesla Field Generator MK II (5DPS for 8s)
 * Piercer Laser MK 0 (10 damage)
 * Officer abilities: Lethal Firing: Heat sustained by systems from battleship weapons: *1.5

CHAPTER 2 SECTOR 3 boss: Pope Zenon

 * Hull: 4 * 100HP
 * Officer ability: Deal 2 DPS to enemies adjacent to the battleship system cells
 * Squadrons: 48, starting with
 * Frigate MK III (60 HP)
 * Cruiser MK III Basilisk (60HP, Stasis)
 * Fighter MK II (33HP)
 * Weapons: 3
 * Piercer Laser MK II
 * Tesla Field Generator XL
 * Piercer Laser MK I
 * Officer abilities
 * Lethal Firing: Heat sustained by systems from battleship weapons: *1.5
 * Starting reinforcements:
 * Cruiser MK IV Imapler
 * Frigate MK III
 * Frigate MK III
 * Auxiliary system: weapons reload time -20%
 * Boss ability: Cryo Wave. Every 80s stops movements and attacks of all your units on the battlefield

CHAPTER 3 SECTOR 1 Boss

 * Hull: 2 * 70HP
 * Officer ability: Critical effect repair speed +200%
 * Squadrons: 12, starting with
 * Fighter MK I Wraith (30HP, Advanced Stealth, Phase out Shockwave)
 * Fighter MK I Ghost (60HP Stealth)
 * Officer ability: Critical effect repair speed +200%
 * Weapons: 1
 * Sub-zero gun MK I
 * Auxiliary system: Stealth engines

Chapter 1 Sector 1 Boss

 * Hull: 2 * 59HP
 * Squadrons 7, including
 * 3 * Fighter MK II (17HP)
 * 4 * Drone MK II Boomer (22HP)
 * Weapons: 0

Chapter 1 Sector 2 Boss

 * Hull: 3 * 69HP
 * Has message from Mother before battle
 * Squadrons: 7, including
 * 3 * Fighter MK III (18 HP)
 * 4 * Drone MK III Boomer (23 HP)
 * Weapons: 0

Chapter 1 Sector 3 Boss: Mother
"It's funny, I always thought I'd die from my N-poisoning. Not at the hands of an Imperial admiral in a post-Imperial universe."
 * Hull 4 * 100HP
 * Squadrons: 9 squadrons
 * Drone MK III Boomer (23 HP & deals 18 damage to adjacent tiles upon death. 10s Redeployment)
 * Fighter MK IV (18 HP)
 * Every 80s, 3 incoming enemy reinforcements added to the battlefield

Normal difficulty CHAPTER 2 SECTOR 1 BOSS

 * Hull: 2 * 100HP
 * Squadrons: 12, including
 * Fighter MK I (30 HP)
 * Cruiser MK I (60HP, Stasis)
 * Weapons: 2
 * Tesla Field Generator (5DPS for 12s)
 * Piercer Laser MK 0 (10 damage)

Normal difficulty CHAPTER 2 SECTOR 2 Boss

 * Hull: 3 * 100HP
 * Squadrons: 27, including
 * Frigate MK II (55 HP)
 * Cruiser MK II Basilisk (60HP, Stasis)
 * Fighter MK I (30HP)
 * Weapons: 2
 * Tesla Field Generator XL (7DPS over 12s)
 * Piercer Laser MK I

Normal difficulty CHAPTER 2 SECTOR 3 boss: Pope Zenon
"I am dying. We all are here in these sectors, the rich, the poor, the believing, the non-believing. I would imagine it’s the same in all the clusters."
 * Hull: 4 * 100HP

Officer ability: Deal 2 DPS to enemies adjacent to the battleship system cells


 * Squadrons: 48, starting with
 * Frigate MK III (60 HP)
 * Cruiser MK III Impaler (60HP, artillery)
 * Cruiser MK III Basilisk (60HP, Stasis)
 * Fighter MK II (33HP)
 * Weapons: 3
 * Piercer Laser MK II
 * Tesla Field Generator XL
 * Piercer Laser MK I
 * Officer abilities
 * Lethal Firing: Heat sustained by systems from battleship weapons: *1.5
 * Duration of effects created by weapons +50%
 * Starting reinforcements:
 * Cruiser MK IV Imapler
 * Frigate MK III
 * Frigate MK III
 * Auxiliary system: weapons reload time -20%
 * Boss ability: Cryo Wave. Every 80s stops movements and attacks of all your units on the battlefield

Normal difficulty: Chapter 3, sector 1

 * Hull: 2, 69hp
 * Officier ability: ADV. critical repair immune to health loss due to critical repair  can repair even when locked by a Hul;l critical effect  critical repair speed : 1000%
 * Squadrons : 18, starting with
 * Frigate MK II
 * Frigate MK II
 * Officer ability:
 * advanced maneuvers, +10% speed when visible, +35% when in Stealth Mode
 * Thrusters Boost: +25% sqadron speed
 * Weapons
 * High energy beam MK I : Deals 25 heat to battleship hull

Normal difficulty: Chapter 3, sector 2

 * Hull, 3 78HP
 * Officier ability: ADV. critical repair immune to health loss due to critical repair  can repair even when locked by a Hul;l critical effect  critical repair speed : 1000%
 * Officier ability: ADV. critical repair immune to health loss due to critical repair can repair even when locked by a Hul;l critical effect critical repair speed : 1000%
 * Squadrons: 40, starting with
 * Fighter MK III Ghost
 * Fighter MK III Ghost
 * Fighter MK III
 * Officer ability
 * Advanced maneuvers, +10% speed when visible, +35% when in Stealth Mode
 * Thrusters Boost: +25% sqadron speed
 * Weapons:
 * High energy beam MK I : Deals 25 heat to battleship hull

Normal difficulty: Chapter 3, sector boss

 * Hull, 4 100HP
 * Officier ability: ADV. critical repair immune to health loss due to critical repair  can repair even when locked by a Hul;l critical effect  critical repair speed : 1000%
 * Officier ability: ADV. critical repair immune to health loss due to critical repair can repair even when locked by a Hul;l critical effect critical repair speed : 1000%
 * Squadrons: 72, starting with
 * Fighter Mark IV
 * Fighter Mark IV Ghost
 * Fighter Mark IV Ghost
 * Fighter Mark IV


 * Officer ability
 * Advanced maneuvers, +10% speed when visible, +35% when in Stealth Mode
 * Thrusters Boost: +25% sqadron speed


 * Weapons:
 * High energy beam MK II : Deals 30 heat to battleship hull
 * Piercer Laser Mark II
 * Asteroid Field Holo-Marker